Spoiler! Uhluhtc Niudla

Spoiler! Uhluhtc Niudla

I must confess: I’m a Griefer.  I’m that annoying player who loves to mess with people.  I enjoy the salty taste of my opponent’s tears of anguish.  Some of my favourite cards to play are things that counter my opponent’s cards, force them to discard cards from their hand, or – best of all – screw with the opponent’s resources.  There’s nothing better than watching my opponent writhe with frustration because they can’t play all the cool cards in their hand. Spastic tendencies When I first started playing The Spoils I was surprised at the lack of resource destruction effects, but of course there’s a good reason for it: give Griefers like me too much power and nobody will have any fun.  That didn’t stop me though.  Back in the First Edition days I started building decks around Spastic Tentacles, because it was the only way to get the opponent’s resources off the board.  I tried heaps of different ways of abusing the Tentacles, mostly by bouncing them back to my hand and re-playing them, while ramping up my own resources as much as possible.  To maintain my resource advantage in the face of repeated Spastic Tentacles recursion I tried Research Assistants and Makeshift Contrivances at first, and then with the release of Seed 2 I switched to the Arcane Research ramp engine, which was a massive upgrade.  (If you’re unfamiliar with the Arcane Research engine, it means using Arcane Research to find 4 Manifests, Hidden Ruins, Burly Assailments, or Accidental Inventions, and then using those to get a big early resource boost.)  For a kill condition I used...
Introducing Volition

Introducing Volition

I’ve been an avid Spoils player for years, but unfortunately I’ve had to take a long break from the game.  I’ve spent the last couple of years living in deepest darkest Lugubria (actually, Vietnam & China), where the locals are tragically deprived of the joys of The Spoils.  Getting back into the game, I’ve scoured the most recent sets to see what’s new, and one thing in particular that caught my eye was the new resource mechanic called Volition. In case anyone else has been living under a rock like I have, Volition is a threshold mechanic that counts how many face-down resources you have, the same way normal threshold counts your face-up resources.  It uses “spade” symbol that you see on the back of The Spoils cards.  You can see examples of Volition on Shade of the Devoured Emperor.   Skill testing I remember when I first started playing The Spoils, years ago, and I was learning about the resource system.  I had come to The Spoils from other card games, so it took me a while to adjust to the resource system.  At first I didn’t take full advantage of face-down resources.  I was afraid to put non-resource cards face-down, because I wanted to keep them in my hand to use them later in the game.  That meant that there were lots of turns when I drew cards at the start of the turn when I really should have been playing a resource.  I didn’t realize how important it was to have as many resources as possible.  As I learnt more about The Spoils, I realized that having...