Advice to an Ambassador pt. 3

Advice to an Ambassador pt. 3

This is part three of a three part series. Find part one here and part two here. Six – If Knowledge is power… then a god am I !!! (Or people are Lazy).  Okay this one, I admit, can be a little tricky and is very dependent on your situation on the ground, but the key thing to wining any campaign id information and in this case having it to hand. When it comes down to it people are; busy, distracted, unsure and do not have the time to (insert task), or as I like to call it lazy. Instead of deriding them for this obvious moral failing (tongue firmly placed in cheek) help them to over come their inherent lack of moral fibre and have information to hand. I guess my point is, make it as easy as possible for people to get into the game, the more barriers you can drop, the less excuse they can have to not play it. So what information do you need? Well the truth is dependent on who you are speaking to, so lets deal with shops first (which is the trickiest and I have to say I have an unfair advantage here). Stores; Remember at the heart of any store, there is a need to make a profit, which means people through the door and product that can be sold. So, if you can give a lot of information to the store owner so they don’t have to dig for themselves this will help. Therefore knowing the following is very useful; Who is the distributor for the game in the...
Advice to an Ambassador pt. 2

Advice to an Ambassador pt. 2

This is part two of a three-part article, Advice to an Ambassador. Find part one right here. Four – Selective targeting. Like any good revolution you can not be successful with out an ever band of growing and willing accomplices to help spread you dream of a Luridian take over. As an ambassador part of your aim should be to build the community, and get more and more people into the game, now this is where you can be smart. One tried and tested method is the scatter gun/ mini gun approach. Get as many people to try it as possible and wait for some people to get hooked. This can work but has the draw back of being rather labour intensive and well like a scatter gun (clue being in the name) a bit hit and miss. However ‘my young apprentice’ there is a another way, a surgical strike delivered with precision and at the right target can be far more effective than one would think! Getting the ‘right’ people on board can be they key to success or failure. So who are these mythical people (as we hear the stirrings of a Howard Shore score)? Store owners/ managers/ staff. Okay, okay I know these people are busy and you will have to pick your moment carefully, but lets be honest with ourselves, these people 90% love the stuff they sell. So, if you can get them on board they will help spread the word, they are much more likely to be on board for organised play and to allow events to occur in the store, also it...
Advice to an Ambassador

Advice to an Ambassador

“The first rule of ambassador club is, never hard sell, the second rule of ambassador club is never hard sell.” – Advice to an Ambassador – So you have become a Spoils ambassador, you have taken up the mantel of the Micromajig revolution, succumbed to the world of Luridia and joined small but motivated band of rebels dedicated to bringing down the evil Galactic Empire… no wait, the last bit may be a little bit wrong… ahem. Joined an ever growing number of enthusiasts who love this game and want others to love it too. Well this is my guide on how to go about ambassadoring (with out the swanky diplomatic functions). Before we begin I must stress that this is just some thoughts and views that I have developed personally, therefore to quote Barbosa this is ‘not so much rules, as guidelines’. Some of it may work for you, none of it may work for you, hell it may be a revelation from on high to some (although I am not going to be changing my name to Brian). As you may have worked our from the quirky asides I hail from the once mighty Britannia (okay okay, the United Kingdom to you lot..or Britain for our American cousins) which does mean this will heavily be influenced by our rather reserved and some would say backward culture. So with that caveat in place, lets begin. ONE – Be inclusive The first thing that goes without saying is that the reason we are all here is that we love ‘The Spoils’, but here is the thing, there are many...
The Spoils Heads to DemonCon 8

The Spoils Heads to DemonCon 8

by Simon Bailey As an ambassador for The Spoils you get used to calling up your local(ish) games stores and asking about being able to come in and run a demo of the game we love. When you do it is a leap into the unknown, a will-they-won’t-they situation. You have to prepare yourself for the chance of what we Brits like to call the “fob off.” So there I am, my best phone voice and pitch rehearsed, punching in the number for the Grinning Demon store situated in the heart of Kent. The owner is polite, listens to my spiel about how infectious the game is, how I can come and do a demo, how it won’t cost him a thing, and so on and so forth. With the finish line in sight, my patter almost complete, I begin to think that the sweet taste of success will be mine, and then there is the polite cough. ”I am sorry but I am little busy at the moment, could you call back in a couple of days?” There it was, the classic “fob off.” With stereotypical British politeness I apologised for taking up his time and mentally put a cross next to the stores name, and that is where so many stories have been left. But not this time! This time, a few days later, I picked up the phone and, albeit with slightly less enthusiasm, tried again. Graham (the owner) once again started to listen but quickly interrupted me, saying that a demo day was a good idea, but maybe he could offer me something better, a...