Spoiler Alert! Ashara, Gideon’s Twin

Spoiler Alert! Ashara, Gideon’s Twin

Hello Spoils Community! I am proud to present to you guys one of the new cards from Seed Saga! I am very excited to be able to show this card to you guys so lets get to it, I present to you ASHARA, Gideon’s Twin. Now that you guys took a nice long look at Gideon’s sibling, lets go over the stats and costs. As a 1 cost 3 threshold character her stats are pretty basic with a little bigger butt than most 1 drops with 3 life. (Don’t let her know I said that, She looks pretty evil and frankly, I am a bit scared of her). Lets face it, we are not really playing this card for her stats and its all about her extra cost. You may pick a character with 3 life or less in an opponents discard pile and put it into play. Yeah! That is what I’m talking about. The 3 life limit is just perfect as there are so many quality choices within that range. I will not get into specific targets you can choose as there are just to many options to list, but I will say that most of the time, you will have plenty to choose from. You can even snag her twin brother! Lets talk a bit about some early plays for this card. I truly believe this card can add a lot to a Mono Rogue Rush deck. Think of this scenario: lets say you go first, you play your resource and drop a Heist Planner. You now go through your opponent’s deck and pick out a...
Burn Box: Deck List!

Burn Box: Deck List!

Hello Spoils Players! I am back with some Burn Box articles on Current Constructed (2nd Edition, Seed 3, Shade and Heist). Since the release of Heist in April, a bunch of friends and myself have been playing a lot of constructed. It’s always fun to get your hands on some new cards and just go a little crazy. Over the course of the next few weeks, or however The Good Folks over at A.T. decides to release them, I will be writing 3 deck lists that I have been having fun with in my local Meta. Hopefully someone reading this gets some ideas and has as much as I do with these decks.  Tournament Faction Elitism x 2 (Starting) Rage x 12 Raging Ferocity x 3 Super Shiny Caltrops of Doom x 4 Everlasting Blade of Light x 2 Dethmurderbludgeon, The Craghammer x 2 Siege Machine x 2 Bask Bile x 2 Industrious Usage x 2 Tactician Vacation x 2 Suicide Smash x 3 Dragons Quarters x 4 Node in a box x 4 Micromajig Master x 4 700160x 31f x 4 Fanatical Shriever x 4 Fire Tail Kamikaze x 4 Flaming Barduse x 4 Boorish Boar x 4 Deadly Striker x 4 Leaping Sarume x 3 The idea of this deck is simple: Kill your opponent dead. I would not call this deck Aggro or Control, but it is a bit of both. You have some quick “punch in the face” moves with this deck and depending on your curve, you can continue putting pressure on your opponent. You can also keep up with a lot of stuff...

Holy Heist Gearsmith Top 10 Pt. 2

 This is part two of a two part article examining the top 10 Holy Heist Gearsmith cards. Hasty Pursuit This 2 cost tactic screams late game to me. You won’t often use this card early in a match. Not saying that you won’t, but this is the type of the card good for when you and your opponent are in a position where you both have some board presence, you are both trying to punch through for some damage but keep just trading characters or bouncing off each other. This card will give you the advantage you need to accomplish your goal, as long as your goal is to smash your opponents face into the ground and have your majigs and 31v35 jumping on top of their lifeless bodies smiling and cheering. I would probably almost never want to use this card from my hand because the extra rules text of the flip up getting to deplete two characters is so worth the extra two resources you have to spend and losing a resource from flipping it up. Depleting two of your opponents potential blockers and attacking with your characters you just put out this turn in one card is extremely efficient. Thankfully when you play it you don’t draw a card– oh wait, yes you do! Digital Claywork Compendium This card cannot be picked. Lets read that again, This card cannot be picked. Those 5 words make this card infinitely better than its Seed counterpart Claywork Compendium. I do not agree that Digital is better in every case, but in this case, yes, I vote Digital. With this card having a great chance...
Holy Heist Gearsmith Top 10 Pt. 2

Holy Heist Gearsmith Top 10 Pt. 2

 This is part two of a two part article examining the top 10 Holy Heist Gearsmith cards. Hasty Pursuit This 2 cost tactic screams late game to me. You won’t often use this card early in a match. Not saying that you won’t, but this is the type of the card good for when you and your opponent are in a position where you both have some board presence, you are both trying to punch through for some damage but keep just trading characters or bouncing off each other. This card will give you the advantage you need to accomplish your goal, as long as your goal is to smash your opponents face into the ground and have your majigs and 31v35 jumping on top of their lifeless bodies smiling and cheering. I would probably almost never want to use this card from my hand because the extra rules text of the flip up getting to deplete two characters is so worth the extra two resources you have to spend and losing a resource from flipping it up. Depleting two of your opponents potential blockers and attacking with your characters you just put out this turn in one card is extremely efficient. Thankfully when you play it you don’t draw a card– oh wait, yes you do! Digital Claywork Compendium This card cannot be picked. Lets read that again, This card cannot be picked. Those 5 words make this card infinitely better than its Seed counterpart Claywork Compendium. I do not agree that Digital is better in every case, but in this case, yes, I vote Digital. With this card having a great chance...