Top 10 Shade Cards Pt. 2

Top 10 Shade Cards Pt. 2

As promised, I am back with the second half of my Top 10 Shade Cards for Constructed list. If you read Part One then you know what this is all about, so I’m going to dive right in to Part Two. Neuralyzer Agent As a 3/3/3 for five resources and two threshold, the Agent is a tad expensive when just considering his stats.  Thankfully, this card isn’t blank and has some great Rules Text, namely the trigger that causes the opponent to discard a card whenever this guy is declared as an attacker. I love this because it is a discard effect you can generate that your opponent cannot respond to. Players can often circumvent having to discard a card by either drawing more cards or laying the card down as a resource in response. The Agent doesn’t afford that opportunity since you can’t respond to triggers. If you manage to hit six threshold then this card increases in value. Not only will it make your opponent ditch a card any time it attacks, but it could potentially make them ditch another if this card breaks through to the Faction. Combine the Agent with some Arcanist Covert trickery and you could have a good way to control the opponent’s hand size. Homewrecker I’m sad to say that I didn’t think too much of this card when I first saw it, but now that I have seen it in action it terrifies me. This card hits play as a 3/3/3 for either five resources or two resources and two damage to a location you control. At five resources this card...
Top 10 Shade Cards Pt. 1

Top 10 Shade Cards Pt. 1

As the latest set to be released, Shade of the Devoured Emperor did a lot to shake up the metagame. Although it has been out for over a year now, Spoils players worldwide are still tinkering with these cards to create exciting and competitive constructed decks. For those of you who are new, or just haven’t gotten around to trying out all the new hotness in Shade, I’ve put together a list of the Top Ten Shade Cards for Constructed for you all to peruse. Today I’ll be presenting the first five cards I’ve selected for you all with the second half coming soon. Officially Offensive Overseer Arcanist has never been known to be the most aggressive of the five trades, but they have always flirted with the possibility thanks to cards like Devilfang Thunderhoof, Defiler of Innocence, Sin Against Nature, and my personal favorite, Sneaky Mansion. The Overseer is another step in that aggressive direction and does so very well. At his core the Overseer is a 3/3/3 for four, which is a fair price and doesn’t stretch an Arcanist player’s resources too thin. He is a strong, solid body in a trade where many of the characters have under three life and strength. The Overseer truly begins to shine once you have three Arcanist threshold on your side. At three threshold the Overseer serves as a bounce card in addition to being a 3/3/3, making him extremely resource efficient. On top of that, he’s potentially getting rid of a three strength character on your opponent’s side, shifting the board state by two instead of one. Hitting this...
The Three Judge System

The Three Judge System

By Terence Jason Dorman, former solo-judge When I became the original judge of Grasshopper’s Comics for The Spoils, it was during a period of my life when I was becoming a judge for every game out there. As the guy who ran events at Grasshopper’s (this was during my tenure of employment there), I needed to be a judge for whatever games were holding events for, which including Spoils, WoW, Magic, Star Wars Miniatures, and others. Needless to say, my brain was full of rules and judging got a little hectic at times. The most disappointing part of being a judge, though, was missing out on Spoils events. I couldn’t participate in the Seasonal Championships or Invitational Qualifiers as I was the judge for them (with the exception of a few that Dan or Moxless judged), so my competitive juices were always on the back burner, plus I was falling behind in STE points. Had the Three Judge System existed back then, I would have been a happy camper. For those who are unaware, the Three Judge System works as follows: – The Three Judge System can be employed in any lower-level tournament and allows judges to participate in the events they are judging. – The Three Judge System has no dedicated judge but instead relies upon three individuals knowledgeable enough in the rules. These three individuals do not have to be a judge but instead can be three players that the venue and/or rest of the players feel are knowledgeable enough in the rules to handle any situations that may arise. Out of the three judges one will...
Gen Con 2014 Constructed Championships

Gen Con 2014 Constructed Championships

by Terence Jason Dorman Hello everyone! To those of you who came out to Gen Con last weekend, I hope I got a chance to meet you at The Spoils booth or tournament area. Everyone I had the pleasure of meeting last weekend was super friendly and it was great to put some faces to names. For those of you who couldn’t attend, make sure you do next year! Gen Con is always a blast and not to be missed. This year I had the time to play in three Spoils events: Gen Con Constructed Championships, World Championships, and the Two Headed Majig event. I wanted to play in the Gen Con Limited Championships as well, but my Friday was spent playing Legendary all day. Starting today and continuing into next week I’ll be posting a tournament report for each of the three events I took part in. I hope you guys enjoy my Gen Con coverage and if anyone else has an article they’d like to write about Gen Con, feel free to email me at terence(dot)dorman(at)gmail(dot)com. Without further ado, take a look at the Gen Con Constructed Championships! My Deck I’m a creature of habit who loves to play the same deck for years, so for the Constructed Championships I decided to play the same deck I won with last year but throw in a few Shade cards. This proved to be very difficult for me as I loved how my deck played last year and I didn’t want to risk changing anything. I HAD to make changes, though, as my deck couldn’t easily handle Gigantitect’s Giant...