Spoiler! Uhluhtc Niudla

Spoiler! Uhluhtc Niudla

I must confess: I’m a Griefer.  I’m that annoying player who loves to mess with people.  I enjoy the salty taste of my opponent’s tears of anguish.  Some of my favourite cards to play are things that counter my opponent’s cards, force them to discard cards from their hand, or – best of all – screw with the opponent’s resources.  There’s nothing better than watching my opponent writhe with frustration because they can’t play all the cool cards in their hand. Spastic tendencies When I first started playing The Spoils I was surprised at the lack of resource destruction effects, but of course there’s a good reason for it: give Griefers like me too much power and nobody will have any fun.  That didn’t stop me though.  Back in the First Edition days I started building decks around Spastic Tentacles, because it was the only way to get the opponent’s resources off the board.  I tried heaps of different ways of abusing the Tentacles, mostly by bouncing them back to my hand and re-playing them, while ramping up my own resources as much as possible.  To maintain my resource advantage in the face of repeated Spastic Tentacles recursion I tried Research Assistants and Makeshift Contrivances at first, and then with the release of Seed 2 I switched to the Arcane Research ramp engine, which was a massive upgrade.  (If you’re unfamiliar with the Arcane Research engine, it means using Arcane Research to find 4 Manifests, Hidden Ruins, Burly Assailments, or Accidental Inventions, and then using those to get a big early resource boost.)  For a kill condition I used...
Top 10 Shade Cards Pt. 2

Top 10 Shade Cards Pt. 2

As promised, I am back with the second half of my Top 10 Shade Cards for Constructed list. If you read Part One then you know what this is all about, so I’m going to dive right in to Part Two. Neuralyzer Agent As a 3/3/3 for five resources and two threshold, the Agent is a tad expensive when just considering his stats.  Thankfully, this card isn’t blank and has some great Rules Text, namely the trigger that causes the opponent to discard a card whenever this guy is declared as an attacker. I love this because it is a discard effect you can generate that your opponent cannot respond to. Players can often circumvent having to discard a card by either drawing more cards or laying the card down as a resource in response. The Agent doesn’t afford that opportunity since you can’t respond to triggers. If you manage to hit six threshold then this card increases in value. Not only will it make your opponent ditch a card any time it attacks, but it could potentially make them ditch another if this card breaks through to the Faction. Combine the Agent with some Arcanist Covert trickery and you could have a good way to control the opponent’s hand size. Homewrecker I’m sad to say that I didn’t think too much of this card when I first saw it, but now that I have seen it in action it terrifies me. This card hits play as a 3/3/3 for either five resources or two resources and two damage to a location you control. At five resources this card...
Spoiler! Ignatius Gloamspike

Spoiler! Ignatius Gloamspike

Greetings fellow Spoilers! Today is an exciting day.  I was given the opportunity to spoil a new card from the upcoming Holy Heist set.  That card, ladies and gentlemen, is… Ignatius Gloamspike! Since we play The Spoils I refuse to look at anything other than the art and flavor first.  So let’s.  This here is a Gloamspike!  That must be exciting for you all.  I know I’m excited.  For those of you that need a brief primer in The Spoils history, let me sort of explain. Way back when, (Seed cycle) the main Arcanist dude was Woadenworm Gloamspike.  You might remember him from his own card in Seed 2, as well as the picture in the background on Ignatius’ card.  See it!? See it there!? Exciting!  Okay.  So, Woadenworm was an advisor to Emperor Padamose and high priest of the Thabbashites.  Basically, he mutinied against everyone, sired the Demon Knights and took a run at Marduun.  That did not go well.  His demon children were defeated and he was exiled to Lugubria.  It’s hard to argue things went well for Padamose though, since he was betrayed six ways to Sunday.  I think the only person that came out on top might have been Elzibeth, but that’s not important here. Anyway, Woadenworm gets sent to Lugubria.  There he fathers the Brothers Gloamspike: Mogdra, Mirgla, and Dogwald.  These brothers discover voidal humor, Mogdra dies of voidal poisoning, Mirgla gets all sad and reclusive, and Dogwald becomes rich and famous.  Dogwald, one of the most powerful Arcanists around, has several children and one of them is… Ignatius!   Ignatius is not all...
Open Beta Draft Tournament Report

Open Beta Draft Tournament Report

Hello Fellow Spoils Players! Daniel Sotelo here with a little run down of the Free Open Beta Draft event that was held at Campus Cards and Games in Orlando Florida on Saturday March 7th. I have seen on Facebook how much the Florida Scene has grown with the Spoils over the past year or so with the help of some great Ambassadors (GREAT JOB GUYS!!) and I guess Ken helped out, too!  After meeting a few of them at Gen Con 2014, I knew I wanted to get down there one day and play some Spoils. I was planning a trip down to Orlando that weekend for the first ever NYCFC match VS the other MLS Expansion Team, Orlando City. So I took that as perfect opportunity to get in touch with John Westcott and Ken Pilcher to help set up an event. After talking back and forth for a bit, I wanted to have an event that will attract players from all the different groups in different regions of Florida. So…I thought, why not put up some product that I had laying around and do a FREE Draft. Who wouldn’t want to play in a FREE SPOILS DRAFT? To add a bit of flare to the event, I chose to make it Open Beta, bringing back Spoils to its roots and for a lot of the these Florida Players, they had never played with Open Beta before. This was a chance to get some cool Beta cards for FREE and play in a fun event!  With the hard work from John, who set everything up at the shop, we had a...
Spoiler! Unstable Modification

Spoiler! Unstable Modification

Getting Spoiled With New Mechanics Hello everyone. Today we finally get to know a new mechanic for the new Holy Heist set that’s lurking around the corner. And what better way of telling people then with a new spoiled card? I’ll be talking about the new mechanic that’s shown, tactics that stay in play and how they work. I will also talk about the flavor and lore side of the card. Lastly I’ll be giving you my opinion on how this card might be used in limited and constructed. Unstable Modification – The New Mechanic – Mutation A tactic that stays in play. That’s more or less the short version of it. Once you play this tactic it doesn’t just do its effect and end up in the discard pile. More like an item it stays in play until the character which it’s attached to disappears. Worth to point out is that cards like this can’t be targeted at the moment. There’s not exactly a card that picks a tactic in play, only cards that terminate tactics when they are played. And since most of them say “in response to” these will be safe after you have played them. But there’s more to this then just that. This is the first time a Tactic has gotten a Subtype. In this case it’s “Mutation”. Which gives a hint on the fact that there will be more Tactics that stays in play as mutations. Having a new mechanic like this also opens up many new opportunities for tactics as well. What if there were tactics that had effects while they were...
Top 10 Shade Cards Pt. 1

Top 10 Shade Cards Pt. 1

As the latest set to be released, Shade of the Devoured Emperor did a lot to shake up the metagame. Although it has been out for over a year now, Spoils players worldwide are still tinkering with these cards to create exciting and competitive constructed decks. For those of you who are new, or just haven’t gotten around to trying out all the new hotness in Shade, I’ve put together a list of the Top Ten Shade Cards for Constructed for you all to peruse. Today I’ll be presenting the first five cards I’ve selected for you all with the second half coming soon. Officially Offensive Overseer Arcanist has never been known to be the most aggressive of the five trades, but they have always flirted with the possibility thanks to cards like Devilfang Thunderhoof, Defiler of Innocence, Sin Against Nature, and my personal favorite, Sneaky Mansion. The Overseer is another step in that aggressive direction and does so very well. At his core the Overseer is a 3/3/3 for four, which is a fair price and doesn’t stretch an Arcanist player’s resources too thin. He is a strong, solid body in a trade where many of the characters have under three life and strength. The Overseer truly begins to shine once you have three Arcanist threshold on your side. At three threshold the Overseer serves as a bounce card in addition to being a 3/3/3, making him extremely resource efficient. On top of that, he’s potentially getting rid of a three strength character on your opponent’s side, shifting the board state by two instead of one. Hitting this...