Advice to an Ambassador pt. 3

Advice to an Ambassador pt. 3

This is part three of a three part series. Find part one here and part two here. Six – If Knowledge is power… then a god am I !!! (Or people are Lazy).  Okay this one, I admit, can be a little tricky and is very dependent on your situation on the ground, but the key thing to wining any campaign id information and in this case having it to hand. When it comes down to it people are; busy, distracted, unsure and do not have the time to (insert task), or as I like to call it lazy. Instead of deriding them for this obvious moral failing (tongue firmly placed in cheek) help them to over come their inherent lack of moral fibre and have information to hand. I guess my point is, make it as easy as possible for people to get into the game, the more barriers you can drop, the less excuse they can have to not play it. So what information do you need? Well the truth is dependent on who you are speaking to, so lets deal with shops first (which is the trickiest and I have to say I have an unfair advantage here). Stores; Remember at the heart of any store, there is a need to make a profit, which means people through the door and product that can be sold. So, if you can give a lot of information to the store owner so they don’t have to dig for themselves this will help. Therefore knowing the following is very useful; Who is the distributor for the game in the...
Advice to an Ambassador pt. 2

Advice to an Ambassador pt. 2

This is part two of a three-part article, Advice to an Ambassador. Find part one right here. Four – Selective targeting. Like any good revolution you can not be successful with out an ever band of growing and willing accomplices to help spread you dream of a Luridian take over. As an ambassador part of your aim should be to build the community, and get more and more people into the game, now this is where you can be smart. One tried and tested method is the scatter gun/ mini gun approach. Get as many people to try it as possible and wait for some people to get hooked. This can work but has the draw back of being rather labour intensive and well like a scatter gun (clue being in the name) a bit hit and miss. However ‘my young apprentice’ there is a another way, a surgical strike delivered with precision and at the right target can be far more effective than one would think! Getting the ‘right’ people on board can be they key to success or failure. So who are these mythical people (as we hear the stirrings of a Howard Shore score)? Store owners/ managers/ staff. Okay, okay I know these people are busy and you will have to pick your moment carefully, but lets be honest with ourselves, these people 90% love the stuff they sell. So, if you can get them on board they will help spread the word, they are much more likely to be on board for organised play and to allow events to occur in the store, also it...
Advice to an Ambassador

Advice to an Ambassador

“The first rule of ambassador club is, never hard sell, the second rule of ambassador club is never hard sell.” – Advice to an Ambassador – So you have become a Spoils ambassador, you have taken up the mantel of the Micromajig revolution, succumbed to the world of Luridia and joined small but motivated band of rebels dedicated to bringing down the evil Galactic Empire… no wait, the last bit may be a little bit wrong… ahem. Joined an ever growing number of enthusiasts who love this game and want others to love it too. Well this is my guide on how to go about ambassadoring (with out the swanky diplomatic functions). Before we begin I must stress that this is just some thoughts and views that I have developed personally, therefore to quote Barbosa this is ‘not so much rules, as guidelines’. Some of it may work for you, none of it may work for you, hell it may be a revelation from on high to some (although I am not going to be changing my name to Brian). As you may have worked our from the quirky asides I hail from the once mighty Britannia (okay okay, the United Kingdom to you lot..or Britain for our American cousins) which does mean this will heavily be influenced by our rather reserved and some would say backward culture. So with that caveat in place, lets begin. ONE – Be inclusive The first thing that goes without saying is that the reason we are all here is that we love ‘The Spoils’, but here is the thing, there are many...
Playing with Beginners

Playing with Beginners

Today I’ll be talking about the different things you can do to be more beginner friendly and also improve your own game. Being more beginner friendly is essential if you want your playgroup to expand. And if you can do that while improving your play-style then I’m all for it. I’ll bring up the three major points that I think you should consider, including limiting yourself in what cards you play, making cards available to new players and not being a Massive Erecting Golem.   Limiting your cards We all know that there are certain cards that you always take out and place in front of you when you build a deck. They are different depending on what trade you want to play, but some people don’t really let that bother them and play them ether way. Take Dark Awakening (DA) for example. A lot of decks include one rage just to be able to play DA or A Blazing Zero (especially when you’re a new player and encounter several different decks that all include DA, Banker decks with Mau Party or Selective Gluttony. Other auto-includes might be the dual resources or the Crests. You might get the feeling that you can’t really compete in the same way if you don’t have those core cards. But when you’re playing new players, you might consider building your deck without the heavy power cards or just simply building another version of the same deck. You mostly get 100 sleeves when you buy new ones. Instead of just leaving those last twenty-five sleeves in a box somewhere, consider putting more beginner friendly cards in them and...
How to Run a Great Demo

How to Run a Great Demo

Written by former Judge of Great Justice: Terence Jason Dorman Contributions by FFSamurai05 This document is designed for anyone who wishes to help share The Spoils with other gamers or card players by demonstrating to them just how great The Spoils is. In this document you will learn what you need to run a demo as well as learn some tips on how to conduct the demo itself. What You Will Need First and foremost, you’re going to need some cards to show your players. Your optimal set-up would include two starter decks, preferably the two found in the Two-Player Starter. If you do not have a Two-Player Starter, take the time to build some sample decks out of common and uncommon cards. It would be advisable to build each deck with two trades in them that are different from the other deck, that way the new player will be able to experience four different trades throughout his one demo game. In the event that your new player does not want to play a full demo game (or simply does not have the time), make sure to have some loose cards that you can use to display the different card types and trades found within The Spoils. These loose cards will also serve as your starting point in the demo, as you can use them to introduce the game to your new player without diving directly into the demo game. What Else You Could Use The items listed above are the bare minimum you will need to run a great demo. The items listed above, however, are not the...
How To Persuade A Local Store To Test The Spoils

How To Persuade A Local Store To Test The Spoils

Written by buubble Contributions and Editing by former Judge of Great Justice: Terence Jason Dorman This document is designed for anyone who wishes to help share The Spoils with other gamers or card players by demonstrating to them just how great The Spoils is. In this document you will learn what you need to run a demo as well as learn some tips on how to conduct the demo itself. You Will Need… …a few things, every one of which will play a crucial role in the attempt of winning over your local store. 1) Time Before you read any further, remember what you are about to do. You are going to go into a game store and attempt to sell them a game. This process will take a lot of time, so don’t expect immediate success after only an hour. Expect to make multiple trips as this is not an easy job, it is a crusade. If you are a frequent customer then you should not have too much trouble making an appearance consistently. 2) A Good Attitude You might have noticed I haven’t said anything about the actual game yet, and I will tell you why. The most important part of marketing anything is in the impression you make. It has been said that, when you go into a job interview, your interviewer has already made a decision between the time you walk through the door and when you sit down. Whether that is true or not is irrelevant, the point is you must make an excellent first impression. If you’re already buddies with your local game...