Holy Heist Warlord Top 10 Pt. 2

Holy Heist Warlord Top 10 Pt. 2

Fire Tail Kamikaze Mmmm dragons, my favorite subtype. This bewinged beast got some incredible value in it. He costs 6 for decent stats at 4/3/3 but his text is just full of potential value. When he enters play you can inflict 3 to a character, which hopefully will kill it. And that is not all, when he is destroyed you can inflict 3 damage to either a faction or a location of your choice. So the best scenario for this card is that you play him, kill a character, either get a removal from your opponent or trade him for a character in battle then kill a location that would be a 3 for 1, which is incredible. He is quite similar to Dragon Archer because they both want to be played, destroy a character and leave a decent sized character on the table. Rudo Mangod, Holder of Light The third unique Rudolphus is here and he is something special. When he is restored all your characters get buffed, 1 strength and 1 life. If you play a gear on him, like Everlasting Blade of Light, he will restore at the start of your opponents turn, which means you can attack with him and still get the buff on your characters. I can see this card either being played in a Gearsmith deck with tons of micromajigs or in a mono Warlord deck get your opponent down to 0 as fast as possible. Leaping Sarume When Leaping Sarume enters play he will inflict one damage to all characters in play. If you have 6 in threshold he will inflict...
Holy Heist Warlord Top 10 Pt. 1

Holy Heist Warlord Top 10 Pt. 1

Hi all! This is the first in a two-part article examining the top 10 Warlord cards in Holy Heist! Check back tomorrow for the second half! Raging Ferocity A new mechanic introduced in Holy Heist were a cycle of resources that you had to play face down. All of them can be flipped up to get a specific effect and they all provide one threshold from their trade once they are face up. They have some really unique effects and the Warlord one is no exception. For the cost of 4 you will inflict X-Y, where X is the amount of resources your opponent has and Y is the amount you have in play. This card has some incredible potential. You can either play this in an aggressive shell where you don’t play that many resources and have this as a finisher if your opponent is starting to take back control of the game or play this as a win condition paired with Siege Machine. Oh yes, that is a sweet combo, you can first destroy most of your resources to inflict damage then flip Raging Ferocity for even more damage. A small note about the cycle: they all become unattached once they flip up which is a small plus. Overly Eager Exemplar I have had this page in my binder with a bunch of soldiers but I never actually sleeved them up to try and play a soldier deck. And when this card finally makes soldier look good, Seed is gone. Oh well, maybe this can be enough to try out a soldier deck after all. Overly Eager...
Burn Box: Deck List!

Burn Box: Deck List!

Hello Spoils Players! I am back with some Burn Box articles on Current Constructed (2nd Edition, Seed 3, Shade and Heist). Since the release of Heist in April, a bunch of friends and myself have been playing a lot of constructed. It’s always fun to get your hands on some new cards and just go a little crazy. Over the course of the next few weeks, or however The Good Folks over at A.T. decides to release them, I will be writing 3 deck lists that I have been having fun with in my local Meta. Hopefully someone reading this gets some ideas and has as much as I do with these decks.  Tournament Faction Elitism x 2 (Starting) Rage x 12 Raging Ferocity x 3 Super Shiny Caltrops of Doom x 4 Everlasting Blade of Light x 2 Dethmurderbludgeon, The Craghammer x 2 Siege Machine x 2 Bask Bile x 2 Industrious Usage x 2 Tactician Vacation x 2 Suicide Smash x 3 Dragons Quarters x 4 Node in a box x 4 Micromajig Master x 4 700160x 31f x 4 Fanatical Shriever x 4 Fire Tail Kamikaze x 4 Flaming Barduse x 4 Boorish Boar x 4 Deadly Striker x 4 Leaping Sarume x 3 The idea of this deck is simple: Kill your opponent dead. I would not call this deck Aggro or Control, but it is a bit of both. You have some quick “punch in the face” moves with this deck and depending on your curve, you can continue putting pressure on your opponent. You can also keep up with a lot of stuff...
Holy Heist Rogue Top 10 Pt. 2

Holy Heist Rogue Top 10 Pt. 2

This is the second part of Hampus’s Top 10 Holy Heist Rogue cards!  Loyal Companion This is one of the cards that I have had the chance to test with and I must say that I am impressed with it. Having one threshold makes it easy to splash into your deck and it will also see play in the Unlikely Heroes decks. What makes this card so good is that it can do so many things, and all of them are completely different. First of all you can play this as a 2/2/3 with tactical which can be crucial in some games, either to block an attacking character or to play an additional character on the end of your opponents turn. Loyal Companion can help one of your characters in battle when they are blocking or being blocked by paying 4 and discard it from your hand. The character will gain 3 strength and 3 life for the turn which can win some close fights. The last thing Loyal Companion can do is that you can get it back into play from your discard pile by paying 5 which can be useful if the game goes really long. I hope you are ready, because the top four is all amazing cards that will see a lot of play. Cheats, the Dirty Rotten What if we merged Heist Planner and Pant Swipe into one card? Well, that would probably look similar to Cheats. When he enters play you can search your opponent’s deck for 4 different cards. You will then put two of those cards, at random, in their discard...
Holy Heist Rogue Top 10 Pt. 1

Holy Heist Rogue Top 10 Pt. 1

Top 10 Rogue cards in Holy Heist, Constructed Low-hanging Clothesline Starting out at number 10 in our list we got a really simple card. It can destroy any depleted character that has 5 life or more, which can be a good compliment to Impeccable Timing and Super Shiny Caltrops of DOOM! if you are running a deck with only one threshold (Unlikely Heroes). Not much to say about this card, just a simple, cheap and good removal. Torchlight Safehouse Now this is an interesting card. At the start of your turn you can give up to three characters you control covert. Covert is a mechanic that has seen very little play in constructed which almost means that a covert character will be unblockable. If you can drop some characters early and then play this, you might just run away with a quick game. I can totally see this creating a Rogue aggro deck. Warehouse Sentinel Once again we got a very straightforward card. At the cost of 8 you get a character with decent stats but that isn’t why this card made the list. You can recur this by paying 1 to destroy a depleted character so if you can get this down in your discard pile in some way you’ll have a cheap removal waiting for the perfect moment to be used. I can see this being paired with banker to have some discard(The Garbageman and Expedition Advisor for example) and also other cards that works good with a big discard pile(Hassan-i of Thabbash, Resurrecting Necromorph, Spurious Anthropologist and Mr. Fetch to name a few). Theological Theft This...
Holy Heist Common Rules Questions

Holy Heist Common Rules Questions

Welcome to a short article answering some common questions that may arise from some new Heist cards. Some of these interactions existed back in Seed, but since that was a while ago these kinds of things haven’t come up for many players. There are also some new rules that were added/updated these will be mentioned as well. Lugubrian Council and Eldridge Gosche Q: Can you put tokens on the Faction card with cards like Eldridge Gosche or Voidal Perversion? Sadly, the answer is no.  Rule 202.9 states that nothing can affect the faction unless a card specifically says it can affect the faction. A common argument is that the faction is a non-resource card, so should be able to be picked. Forget also says non-resource card, what happens if you could use that to put the faction into your opponents hand? Scenarios like that is why this rule exists. Mutation Tactics and Duplication Effects Q: You just deployed Will of a Living God. You follow this up with a Voidal Replication. What happens? Duplicating a tactic creates an invisible copy of the card. Having an invisible copy exist in various game areas is a bit odd and could cause confusion, so a new rule has been added for duplicates. The new rule reads:  “307.4 When a duplicate leaves the Being Deployed game area it disappears.”   Going back to the question, the Voidal Replication would still create a copy of Will of a Living God, you would still pay it’s extra costs (Picking a character for the Attach to), but since the copy doesn’t do anything until it enters play...