Join the Conversation

So you got your hands on some Spoils™ cards. Congrats. Achievement unlocked: you’ve gone from 00 to n00b.

“But how do I play?” you wonder.

Easy. Head on over to our New Player section where you’ll find yourself a treasure trove of gold information.

Basic rules, a quick start guide, comprehensive rules, and demo decks await.

Join the Ambassador Program and help spread the game in your area. Read up on Victors Organized Play (launching Winter 2015).

Rules and Downloads

Here you will find the basic rules, comprehensive rules, tournament rules and deck/card pool registration sheets. Updated October 19 2015.

The basic rules, designed to teach the game and answer common questions:
Basic Rules

The advanced rules, designed to answer all conceivable questions:
The Spoils Comprehensive Rules 2.5

Rules FAQ; for the most commonly asked questions – also a great asset for learning the rules (with a lot of good examples):
The Spoils Rules FAQ 2.0
Ungodly Mess FAQ
Decade of Deckadence FAQ

General policy documents:
The Spoils Tournament Rules 2.0
The Spoils Penalty Guidelines 2.0
The Spoils Tournament FAQ 2.0
The Spoils Judge Behavior Guidelines and Expectations 2.0

Format specific documents:
Booster Drafts 2.1
Sealed Pack Tournaments 2.1

Deck registration sheet for Constructed tournaments:
DeckRegistration 2.0

Deck registration checklists for Limited tournaments:
FirstEditionChecklist 2.0 
FirstEditionPart2Checklist 2.0
Seed 1: Children of the Lingamorph Checklist
Seed 2: Gloamspike’s Revenge Checklist 2..0
2nd Ed Deck Registration 
Unlikely Heroes – Shade of the Devoured Emperor Checklist
Unlikely Heroes – Holy Heist Checklist
Seed Saga: The Descent of Gideon Checklist
Unlikely Heroes – Ungodly Mess Checklist 

News Articles

Welcome to our new Head Judge, Brian Hodge!

Welcome to our new Head Judge, Brian Hodge!

Greetings fellow players and fans!

As a fellow player and fan of The Spoils since right after its creation back in the ol’ Beta days, it is with great honor that I accept this title of Head Judge, Judicator of Luridia. I have been playing the game for nearly 10 years now, with a small break during the release of Shade due to moving and marriage and whatnot (oh, life!), and it’s an awesome privilege to get to contribute to the game in a way I love. Handling rulings!

The Spoils & ARG Stand with Orlando Charity Raffle

The Spoils & ARG Stand with Orlando Charity Raffle

At VICTORS Circuit/ARG Orlando, The Spoils will be donating prizes to the ARG raffle to raise money for the victims families of the Pulse nightclub shooting. 100% of the proceeds will be donated. Tons of awesome items are being raffled off that Sunday July 24th. You will be able to purchase tickets at the Circuit Series and also online till July 24th. You can buy both digital and on-site tickets for this event. You do not have to be present to win the items at this raffle we will get your information and once we get back from the event we will securely ship the product to you. We will be adding items as people donate to this event so always check back to see if there are new items added. On Sunday July 24th we will have a live stream for the items being raffled off on Facebook. For more info about ARG Circuit Series Orlando click on the link.

Advanced Articles

 

 

Spoiler! Unstable Modification

Spoiler! Unstable Modification

Getting Spoiled With New Mechanics Hello everyone. Today we finally get to know a new mechanic for the new Holy Heist set that’s lurking around the corner. And what better way of telling people then with a new spoiled card? I’ll be talking about the new mechanic that’s shown, tactics that stay in play and how they work. I will also talk about the flavor and lore side of the card. Lastly I’ll be giving you my opinion on how this card might be used in limited and constructed. Unstable Modification – The New Mechanic – Mutation A tactic that stays in play. That’s more or less the short version of it. Once you play this tactic it doesn’t just do its effect and end up in the discard pile. More like an item it stays in play until the character which it’s attached to disappears. Worth to point out is that cards like this can’t be targeted at the moment. There’s not exactly a card that picks a tactic in play, only cards that terminate tactics when they are played. And since most of them say “in response to” these will be safe after you have played them. But there’s more to this then just that. This is the first time a Tactic has gotten a Subtype. In this case it’s “Mutation”. Which gives a hint on the fact that there will be more Tactics that stays in play as mutations. Having a new mechanic like this also opens up many new opportunities for tactics as well. What if there were tactics that had effects while they were...
Top 10 Shade Cards Pt. 1

Top 10 Shade Cards Pt. 1

As the latest set to be released, Shade of the Devoured Emperor did a lot to shake up the metagame. Although it has been out for over a year now, Spoils players worldwide are still tinkering with these cards to create exciting and competitive constructed decks. For those of you who are new, or just haven’t gotten around to trying out all the new hotness in Shade, I’ve put together a list of the Top Ten Shade Cards for Constructed for you all to peruse. Today I’ll be presenting the first five cards I’ve selected for you all with the second half coming soon. Officially Offensive Overseer Arcanist has never been known to be the most aggressive of the five trades, but they have always flirted with the possibility thanks to cards like Devilfang Thunderhoof, Defiler of Innocence, Sin Against Nature, and my personal favorite, Sneaky Mansion. The Overseer is another step in that aggressive direction and does so very well. At his core the Overseer is a 3/3/3 for four, which is a fair price and doesn’t stretch an Arcanist player’s resources too thin. He is a strong, solid body in a trade where many of the characters have under three life and strength. The Overseer truly begins to shine once you have three Arcanist threshold on your side. At three threshold the Overseer serves as a bounce card in addition to being a 3/3/3, making him extremely resource efficient. On top of that, he’s potentially getting rid of a three strength character on your opponent’s side, shifting the board state by two instead of one. Hitting this...
Spoiler! Mass Subjugation

Spoiler! Mass Subjugation

Hello fellow Spoilers, With Holy Heist coming soon to a Local Game Store near you April 10th, I thought it would be nice to agonize the Spoils community with a spoiler. It is a nasty tactic from the Banker trade called Mass Subjugation. A five cost and one greed threshold, or three cost and three greed threshold flip up, tactic with lots of destructive power. Old Montgomery Blatherscythe will be shaking in fear when this card hits the table. Now that we have taken a peek, why don’t we take a closer look. Appearance First off, the name of this card says it all, playing this card right will bring an opponent to their knees, but they will not even be lucky enough to kiss your paws. It is a straightforward name that actually uses real words, so there will be no struggling to say what is being played. I like the flavor text as well. I can see myself saying it cockily, just before my opponent shuts it down with Tactician Vacation. The artwork is beautiful, another great job by Markus Erdt. Markus has also done the artwork for many promo cards: Cockblock, Concealed Goon, Deadly Striker, Obsessive Compulsion, and Strangulate; as well as some artwork for Shade of the Devoured Emperor: Mau Strategist, Homewrecker, Accumulation Majig, Surreptitious Larceny, Recycling Scheme Facility, Mittens of Muffled Thought and Gassy Gastornis. I hope to see more of his artwork in the future of The Spoils. Playability Holy Heist is giving the Bankers another card to bring down the little guy with Mass Subjugation. In Shade of the Devoured Emperor, the...
Rare Drafting

Rare Drafting

Greetings fellow Spoilers! Over the past few articles we’ve discussed some combos within the Shecond Limited setting, and during said discussions I mentioned a few times that limited play requires singularly strong cards.  So let’s dive into those cards shall we?  I specifically want to discuss drafting strong cards in this article.  Drafting requires much more than just picking out the strongest card in the deck and needs an entire article devoted to even do it a modicum of justice.  So, instead, I am going to narrow my focus towards cards you should grab on their own merits like you’ve opened a fresh pack and haven’t decided anything about anything when it comes to your eventual deck. Today, let’s focus on rare cards.  New and old players alike really like to pull the rare card from a pack.  You paid for a draft; you might as well make your money back, especially if the prize pool is limited.  I completely understand this mentality.  When Seed was new, I was guilty of grabbing a Violence out of my third pack when I had decidedly been drafting banker and rogue, even when it meant passing up a Pilgrimage Auditor or Shadowy Mugger.  This tendency was exacerbated with the addition of Seed 2 because of its bizarre 60/50 common/rare split.  Chances were after several drafts or box purchases you had your fill of Seed 2 commons.  If you are in it to win it though, you should be looking at the strongest card or cards in the pack that will fit in your evolving deck irrespective of rarity. All that having been...
Advice to an Ambassador pt. 3

Advice to an Ambassador pt. 3

This is part three of a three part series. Find part one here and part two here. Six – If Knowledge is power… then a god am I !!! (Or people are Lazy).  Okay this one, I admit, can be a little tricky and is very dependent on your situation on the ground, but the key thing to wining any campaign id information and in this case having it to hand. When it comes down to it people are; busy, distracted, unsure and do not have the time to (insert task), or as I like to call it lazy. Instead of deriding them for this obvious moral failing (tongue firmly placed in cheek) help them to over come their inherent lack of moral fibre and have information to hand. I guess my point is, make it as easy as possible for people to get into the game, the more barriers you can drop, the less excuse they can have to not play it. So what information do you need? Well the truth is dependent on who you are speaking to, so lets deal with shops first (which is the trickiest and I have to say I have an unfair advantage here). Stores; Remember at the heart of any store, there is a need to make a profit, which means people through the door and product that can be sold. So, if you can give a lot of information to the store owner so they don’t have to dig for themselves this will help. Therefore knowing the following is very useful; Who is the distributor for the game in the...
Spoiler! Profane Proposal

Spoiler! Profane Proposal

I get the pleasure of spoiling a card that will have all dedicated control players salivating in no time. This card is perhaps the best self-contained card advantage engine since “Inadequate Wand” in Arcanist. Without further ado: Profane Proposal! Let’s breakdown what “Profane Proposal” is actually doing and why it is so powerful. The cost is pretty hefty at 6 Resources, so the effect has to be pretty powerful to warrant inclusion into current decks. Fortunately, this is the case with “Profane Proposal,” as you get to search for five different cards that your opponent splits, allowing you to choose one of those piles to go into your hand. The important part of this is that, at the very least, you are getting the best card in the situation. If your opponent has four characters in play with 3 Strength and you need a Desolate, then you can get it off of Proposal. At the same time, if your opponent tries to out game you and gives you a four-one split with the card you were looking for by itself, it can be just as beneficial to take the pile with four cards. Unless you are staring down lethal on board, deploying a four for one can be just as good as getting the removal tactic that you really wanted. Proposal is looking to slot right into any Arcanist control deck, most likely as a two or three of. Six resources is a lot, so I’d be leaning towards two. To really get the bang for your buck, this card is going to need to put the  game away in some fashion,...
The Definition of Volition, Pt. 2 – Spoiler Inside!

The Definition of Volition, Pt. 2 – Spoiler Inside!

Welcome back dear readers! To continue on the theme of my article last week, I’m here today to talk to you some more about the new and relatively unexplored resource, Volition or [V]. Last week, I tried to look at the cards from a design standpoint; this week, I’m going to focus on strategies to follow if you want to build decks around [V] cards. If you are just joining me for the first time and don’t know what Volition is, you can read my previous article here. General Strategy When looking to build around a specific mechanic or themed cards, you should always consider: 1) the number of playable cards with that mechanic 2) how many are in each trade 3) at what threshold 4) how to maximize your efficiency with said mechanic/card(s), and then 5) what cool things you can put in the deck to make it better, more fun, and more personalized. Often, people will start with #5, and although they sometimes end up with a successfully made deck, it very often is a long and arduous process. Along the way they might feel like they’re struggling, they feel like what they want to do just isn’t possible, and the game just stops being fun. We definitely don’t want that! What ends up being more often true is that you can indeed build a moderately competitive deck that is also personalized and fun for you. Sure, you might not be stomping everyone into the ground with your innovative deck, but the compromise is that you are playing something new, something fun, and something you can be...
Deckbuilding: Trade Selection and Curve

Deckbuilding: Trade Selection and Curve

This week’s article is focused around limited deck construction.  Once you have a nice pile of cards with which to make your deck, how do you go about building a cohesive deck? There are two major concerns: 1) Which trade(s) will you play? 2) How does the deck work together/what is the curve? Trade Selection: The toughest and single most decisive decision you make of a major limited event (or any other event that starts with sealed), is which trades will you play?  In drafts, of course, you should have made the large parts of this decision during card selection.  Still, once you’re finished drafting, you’ll have a pool of cards to build from, like in sealed.  Typically, I determine the trades I’ll play using the following method: Sort out the cards in my pool by trade. Sort out the unplayable cards (as determined by being the least useful cards evaluated from last week’s article Sort by threshold requirements in each trade. Once the cards have been sorted accordingly, you should be presented with piles of each trade in a useful configuration for determining your trades.  I typically try to configure my limited decks into the following options.  There is no “ideal” configuration that spans across all sealed or draft decks, but I’ll give a quick breakdown of each, and the strengths and weaknesses.  All of the archetypes will be described using a capital “T” for a trade with multiple threshold requirements, and a lowercase “t” for a single threshold requirement. Tt: This archetype can only be achieved in draft.  The idea here is that you play a single...
Advice to an Ambassador pt. 2

Advice to an Ambassador pt. 2

This is part two of a three-part article, Advice to an Ambassador. Find part one right here. Four – Selective targeting. Like any good revolution you can not be successful with out an ever band of growing and willing accomplices to help spread you dream of a Luridian take over. As an ambassador part of your aim should be to build the community, and get more and more people into the game, now this is where you can be smart. One tried and tested method is the scatter gun/ mini gun approach. Get as many people to try it as possible and wait for some people to get hooked. This can work but has the draw back of being rather labour intensive and well like a scatter gun (clue being in the name) a bit hit and miss. However ‘my young apprentice’ there is a another way, a surgical strike delivered with precision and at the right target can be far more effective than one would think! Getting the ‘right’ people on board can be they key to success or failure. So who are these mythical people (as we hear the stirrings of a Howard Shore score)? Store owners/ managers/ staff. Okay, okay I know these people are busy and you will have to pick your moment carefully, but lets be honest with ourselves, these people 90% love the stuff they sell. So, if you can get them on board they will help spread the word, they are much more likely to be on board for organised play and to allow events to occur in the store, also it...
Spoiler! Meet the Unlikely Heroes

Spoiler! Meet the Unlikely Heroes

Hello Spoilers! Today we are going to talk about factions. Factions are what make The Spoils™ such an awesome game. The faction tells the player what he can do during the setup of the game, the start of his turn and during the game. It also tells him how much influence he will start with. Right now there are 6 tournament legal factions. The Tournament Faction was the first one and the one that has seen by far the most play. Then there is a cycle of factions from Seed but apart from limited these has seen close to zero play. More factions would create a totally new dimension to the game and it is probably the place where you can be most creative. Who knows? Maybe there will be new factions coming out in the future. “Ehm, they alredy announced that there will be new factions in Holy Heist?” “What are you talking about? “They just spoiled one of the new factions from Holy Heist at their website.” “Wait what? Is there a new faction? Show me, now!” For the first time let me present to you, one of the new faction cards from Holy Heist: Unlikely Heroes Let’s start by looking at the exciting part of this card. You will start with 2 different staple resources and you will have the option to search your deck for another different staple resource before you draw your starting hand. You will then draw 7 or 8 so you will still have the same amount of starting cards (8 going first and 9 going second) as when playing with the...

Ambassador Articles

 

Advice to an Ambassador pt. 2

Advice to an Ambassador pt. 2

This is part two of a three-part article, Advice to an Ambassador. Find part one right here. Four – Selective targeting. Like any good revolution you can not be successful with out an ever band of growing and willing accomplices to help spread you dream of a Luridian take over. As an ambassador part of your aim should be to build the community, and get more and more people into the game, now this is where you can be smart. One tried and tested method is the scatter gun/ mini gun approach. Get as many people to try it as possible and wait for some people to get hooked. This can work but has the draw back of being rather labour intensive and well like a scatter gun (clue being in the name) a bit hit and miss. However ‘my young apprentice’ there is a another way, a surgical strike delivered with precision and at the right target can be far more effective than one would think! Getting the ‘right’ people on board can be they key to success or failure. So who are these mythical people (as we hear the stirrings of a Howard Shore score)? Store owners/ managers/ staff. Okay, okay I know these people are busy and you will have to pick your moment carefully, but lets be honest with ourselves, these people 90% love the stuff they sell. So, if you can get them on board they will help spread the word, they are much more likely to be on board for organised play and to allow events to occur in the store, also it...
Advice to an Ambassador

Advice to an Ambassador

“The first rule of ambassador club is, never hard sell, the second rule of ambassador club is never hard sell.” – Advice to an Ambassador – So you have become a Spoils ambassador, you have taken up the mantel of the Micromajig revolution, succumbed to the world of Luridia and joined small but motivated band of rebels dedicated to bringing down the evil Galactic Empire… no wait, the last bit may be a little bit wrong… ahem. Joined an ever growing number of enthusiasts who love this game and want others to love it too. Well this is my guide on how to go about ambassadoring (with out the swanky diplomatic functions). Before we begin I must stress that this is just some thoughts and views that I have developed personally, therefore to quote Barbosa this is ‘not so much rules, as guidelines’. Some of it may work for you, none of it may work for you, hell it may be a revelation from on high to some (although I am not going to be changing my name to Brian). As you may have worked our from the quirky asides I hail from the once mighty Britannia (okay okay, the United Kingdom to you lot..or Britain for our American cousins) which does mean this will heavily be influenced by our rather reserved and some would say backward culture. So with that caveat in place, lets begin. ONE – Be inclusive The first thing that goes without saying is that the reason we are all here is that we love ‘The Spoils’, but here is the thing, there are many...
Playing with Beginners

Playing with Beginners

Today I’ll be talking about the different things you can do to be more beginner friendly and also improve your own game. Being more beginner friendly is essential if you want your playgroup to expand. And if you can do that while improving your play-style then I’m all for it. I’ll bring up the three major points that I think you should consider, including limiting yourself in what cards you play, making cards available to new players and not being a Massive Erecting Golem.   Limiting your cards We all know that there are certain cards that you always take out and place in front of you when you build a deck. They are different depending on what trade you want to play, but some people don’t really let that bother them and play them ether way. Take Dark Awakening (DA) for example. A lot of decks include one rage just to be able to play DA or A Blazing Zero (especially when you’re a new player and encounter several different decks that all include DA, Banker decks with Mau Party or Selective Gluttony. Other auto-includes might be the dual resources or the Crests. You might get the feeling that you can’t really compete in the same way if you don’t have those core cards. But when you’re playing new players, you might consider building your deck without the heavy power cards or just simply building another version of the same deck. You mostly get 100 sleeves when you buy new ones. Instead of just leaving those last twenty-five sleeves in a box somewhere, consider putting more beginner friendly cards in them and...
The Spoils Heads to DemonCon 8

The Spoils Heads to DemonCon 8

by Simon Bailey As an ambassador for The Spoils you get used to calling up your local(ish) games stores and asking about being able to come in and run a demo of the game we love. When you do it is a leap into the unknown, a will-they-won’t-they situation. You have to prepare yourself for the chance of what we Brits like to call the “fob off.” So there I am, my best phone voice and pitch rehearsed, punching in the number for the Grinning Demon store situated in the heart of Kent. The owner is polite, listens to my spiel about how infectious the game is, how I can come and do a demo, how it won’t cost him a thing, and so on and so forth. With the finish line in sight, my patter almost complete, I begin to think that the sweet taste of success will be mine, and then there is the polite cough. ”I am sorry but I am little busy at the moment, could you call back in a couple of days?” There it was, the classic “fob off.” With stereotypical British politeness I apologised for taking up his time and mentally put a cross next to the stores name, and that is where so many stories have been left. But not this time! This time, a few days later, I picked up the phone and, albeit with slightly less enthusiasm, tried again. Graham (the owner) once again started to listen but quickly interrupted me, saying that a demo day was a good idea, but maybe he could offer me something better, a...

 Beginner Articles

Announcing Victors Circuit, Orlando

Announcing Victors Circuit, Orlando

The Spoils, in partnership with Alter Reality Games in the USA, is excited to announce the addition of the Victors Circuit to our VICTORS Organized Play Program! The Victors Circuit is your chance to compete at a higher level of tournament play. These regional-style events will feed into our North American Spoils Championship, to be held at Gen Con 2016. We will be announcing more events throughout the year, so keep an eye on the front page! Our inaugural event will take place in beautiful Orlando, Florida!