Prepping for Victory – Seed Saga Sealed Tips

Prepping for Victory – Seed Saga Sealed Tips

Hey spoilers!

Today I am going to write about Seed Saga sealed to get everyone ready for the Victory Circuit 1Ks. I will do a breakdown how I approach sealed and how I would build a pool. I will go through it step for step. I hope I’ll manage to get my thought process down in text, otherwise comment on The Spoils Facebook page.

  1. When opening your packs, keep a mental note on any bombs you open.

I see Alluring Quicksand, which is a great removal tactic, a couple of Adriel’s, a Fired Hand and Rosy Palmer, and her Five Friends. This is just done to get a quick overview of your pool.

  1. Sort your pool by Trade

This is what my pool looked like:

Arcanist:

Mr. Chesterton

Wanton Wizard

Horrifying Brain-Monkey

Otter Floss

Anathematize

Brainbath

Perturbatious Warlock

Evanesce

Perturb

Obscene Astrologer x2

Gilda, Mother of Gideon x2

Cryptic Athenaeum x2

= 15 Arcanist

Gearsmith

Runic Reinforcement

Runic Armor

Jocular Stupefaction

313373 M3ch3n1c

Research Intern

Adjunct Artisan

Crushjaw Oceanhide

Mundane Pupil

Essence of Elitism

Enormous and Uncooperative Golem

Drivey Car x2

Preponderant Craftsman

Repurpose x2

Cantankerous Claywork

= 16 Gearsmith

Banker

Frisky Fortunehunter

Fountain Diver

High Court of Demands

Pilgrimage Auditor

Fiscal Intercessor x2

Lodge Dock Florist

Clam Hash

Gideon’s Legacy

Foolhardy Desperado x2

Alluring Quicksand

Caboodling Gladhander

Balthassar Gristwalter

=14 Banker

Warlord

Necromantic Healer

Midget Mine

Implosive Explosion

Improvised Blowtorch x2

Enduring Swordsman

Acidic Phlegm

Invade!

Nimble Conscript

Lodry Stables

Adriel, Defender of Marduun x2

Ecberetm the Expendable One

= 13 Warlord

Rogue

Gambling Den

Burly Assailment

Resistance Fighter

Drygulch

Opportune Slotpuller

Muscle Tribe of Danger and Excellence x2

Roulette Wheel of DOOM!

Luxurious Gaming Establishment

Agile Highwayman

Flailing Knife x2

Strangulate

Transient Smuggler

Fired Hand

Obtuse Pipesmoker

Narrow Passage

Delusive Strumpet

Rosy Palmer, and Her Five Friends

Heist Training Grounds

= 20 Rogue

  1. Put the unplayable cards to the side

Remove the cards that you most likely will not play. You will always go back and take a second look at these cards after you starting to get finished with your deck. For now, let’s put them away.

Cards I put away from my pool: Runic Armor, Adjunct Artisan, Preponderant Craftsman, High Court of Demands, Lordly Stables, Narrow Passage, Flailing Knife, and Luxurious Gaming Establishment.

  1. Sort your trades by threshold
Trade Arcanist Gearsmith Banker Warlord Rogue
3+ 6 1 1 3 2
2 4 7 6 4 2
1 5 5 6 5 12

Note: Some cards, Cryptic Athenaeum for example, is placed in the 3+ pile because I will only play it if I plan to get 3+ Obsession out.

The most important row here is the bottom one. Having cards with one threshold means you can splash that trade by starting with it. The strongest splash here is either Warlord or Rogue.

  1. Rule out more cards

Gearsmith in this pool is looking very weak. We have a couple of great Characters, but not much else. Let’s put Gearsmith away for now. Banker is looking the weakest of the remaining four Trades so let’s put away that also for now.

This is also the step when you remove cards that has too high threshold to play them. For example, if you get a Cryptic Athenaeum but not any other card that rewards you for going up to more than three Obsession, we can remove that.

  1. Start to build your deck

Three trades left. Arcanist needs some 3+ threshold cards so we will have Obsessions in the deck. Now we need to choose if we want to splash the Warlord cards or the Rogue cards. If we decide to play Rage in the deck, we will get access to Adriel, and if we play Deception in the deck we will get better Drygulch, Rosy Palmer, better Muscle Tribe and Delusive Strumpet. Adriel needs three Rage out and because we already need quite a bit of Obsession I think we can try to only splash the one Threshold Warlord cards.

We now have 36 cards (Arcanist, Rogue and Warlord one Thresholds). I usually aim for around 31 non-resources, a bit depending on how many resources I need.

I first drop Heist Training Grounds, Gambling Den, Resistance Fighter and Obtuse Pipesmoker.

When looking for the last cards to drop it is important to look over every card in your deck to see if they are being used to their best. Obscene Astrologer looks like it will be a bit too slow in a deck with three Trades so I decide to drop these.

Now, don’t forget to look over all cards you put away earlier. You might have missed something.

  1. Decide what resources and what faction to use.

Warlord is just a splash so we will start with one rage. We want to go deep in Arcanist and we can play most of our Rogue cards with one Deception so I think our best option is to start with one Obsession. We got 30 non-resources in the deck so we need a total of 15 resources, including the starting ones. I think the split should be either 8/5 or 7/6 for Obsession and Deception. 7/6 is more consistent but we will have a bit harder time to get to the last effect of Cryptic Athenaeum but it is most likely better over the course of a tournament.

There are eight different factions that are legal for Seed Saga limited. I think Tournament Faction is the best one overall and the one I would choose for this deck. Legions of Chaos is quite good if you have good characters in three trades and Alliance of Handy Weirdos is good but for that you need to start elitism.

So the deck ends up looking like this:

Midget Mine

Necromantic Healer

Implosive Explosion

2 Improvised Blowtorch

Brainbath

Gilda, Mother of Gideon x2

Perturb

Perturbatious Warlock

Mr. Chesterton

Cryptic Athenaeum x2

Evanesce

Otter Floss

Horrifying Brain-Monkey

Wanton Wizard

Anathematize

Roulette Wheel of DOOM!

Delusive Strumpet

Strangulate

Opportune Slotpuller

Drygulch

Agile Highwayman

Burly Assailment

Muscle Tribe of Danger and Excellence x2

Transient Smuggler

Rosy Palmer, and Her Five Friends

Fired Hand

1 Rage

8 Obsession

6 Deception

 

I am going to end this article with my list of the top 5 cards you want to see in your pool:

  1. Goutflame Talonclaw

The definition of a bomb. It is huge, can destroy basically anything and is super hard to remove.

  1. Fired Hand

Having a Fired Hand face-down is insane. You can kill any one-life Character directly and combat will be much harder for your opponent.

  1. Athalamund Mangod, the Iron Fist

Athalamund will trade one for one at worst, and if it doesn’t die right away it takes over the game. This won be games alone when I played sealed at Gen Con

  1. Inadequate Wand

The wand is used to save your characters, to search for tactics and reuse triggers (Wanton Wizard etc.).

  1. Death of the Demon Knights

It is a bit costly, but it is such a great card when you get the maximum use out of it.

Hope you enjoyed reading this. As always, comment on Facebook if you have any questions.

That’s all for this time, thanks for reading!