Sets legal for Current Format tournaments include:

  • Second Edition
  • Seed III: The Fall of Marmothoa
  • Shade of the Devoured Emperor
  • Holy Heist
  • Seed Saga: The Descent of Gideon
  • Ungodly Mess
  • Decade of Deckadence

Players may use these cards in Limited format tournaments if they appear in their booster packs. Older versions of cards reprinted in Second Edition are playable in this format.

Current Constructed Format Banned List

The following cards were not reprinted in Seed Saga, and are not legal in Current Constructed. If a card was reprinted in the Decade of Deckadence, like Gilded Yurt, then all versions of it are now legal for Current.

Arcane Research
Ass
Crest of Deception
Crest of Greed
Crest of Obsession
Crest of Elitism
Crest of Rage
Dark Awakening
Heroic Deed
Meat of the Mountain
Noble Sacrifice
31337!
Foment
Foul Diviner
Scintillating Chamber Pot
Swinish Elder
Spry Archer
Ritual of the Double Monkey
Unstoppable Asskicker

 

Remains of Foreman Pete

Type: Item
Trade: Universal
Cost: 3
Threshold:
Edition:Shade of the Devoured Emperor
Rarity: Uncommon
CardNumber: 103

UNIQUE FOREMAN PETE

CLOCK IN:
COST: Discard a staple resource. Pay 2.
EFFECT: Draw a card.

WORK IT:
COST: Pick a face-down resource you control. Pay 2.
EFFECT: Put that card into your hand. You may play a resource.

CLOCK OUT:
COST: Flip this card face-down under its owner’s control.
EFFECT: Detach a resource from your faction.

Recollection Bazaar

Type: Location
Structure: 5
Trade: Arcanist
Cost: 0
Threshold:
Edition:2nd Edition
Rarity: Rare
CardNumber: 37

RECALL
COST: Pick a resource you control. (You can pick face-down resources.)
EFFECT: Put the resource into it’s owner’s hand.

 

Research Investment

 

Type: Tactic
Trade: Gearsmith
Cost: 0
Threshold:
Edition:2nd Edition
Rarity: Rare
CardNumber: 164

Each player may search their deck for up to 3 staple resources and put them into play.

 

 

Contiguous Defalcating Machine

 

 

 

Type: Item
Trade: Arcanist
Cost: 5
Threshold:
Edition:Shade of the Devoured Emperor
Rarity: Rare
CardNumber: 3

UNIQUE CONTIGUOUS DEFALCATING MACHINE

When a character enters play, its controller must choose one of the following:

OPTION 1
Put a resource they control into its owner’s hand.

OPTION 2
Destroy that character.

OPTION 3
Their faction loses 3 influence.

 

 

 

The Primitive Tribes of Thabbash

 

 

Type: Faction
Trade: Universal
Cost: 0
Threshold:
Edition:Holy Heist
Rarity: Common
CardNumber: 0

INFLUENCE: 24

STARTING RESOURCES: 1 face-down Obsession, 1 staple resource

STARTING DRAW: 8 going first, 9 going second

RESTORE RULE
At the start of your turn, restore all your depleted cards and detach all resources from your faction.

DEVELOP RULE
At the start of your turn, draw a card or play a resource.

DRAW
COST: Pay 3.
EFFECT: Draw a card.

RESOURCE
COST: Pay 4.
EFFECT: Play a resource.

If you deployed a tactic and it would go to a discard pile, you may pay 3. If you do, put that tactic into play under its owner?s control as a face-down resource instead of into their discard pile. Attach it to their faction.

You must pay 2 to deploy tactics using FLIP UP.

 

Sets legal for Chronicles Format tournaments include:

  • Open Beta
  • First Edition
  • First Edition Pt. 2
  • Second Edition
  • Seed I: Children of the Lingamorph
  • Seed II: Gloamspike’s Revenge
  • Seed III: The Fall of Marmothoa
  • Shade of the Devoured Emperor
  • Holy Heist
  • Seed Saga: The Descent of Gideon
  • Ungodly Mess
  • Decade of Deckadence

Players may use these cards in Limited format tournaments if they appear in their booster packs. Older versions of cards reprinted in Second Edition are playable in this format.

Chronicles Constructed Format Banned List

 

 

Emergency Obfuscation

Type: Item
Trade: Rogue
Cost: 3
Threshold:
Edition:First Edition
Rarity: Rare
CardNumber: 146

TACTICAL

While this card is in play, each player moves 1 seat to the left. Each player is in control of that opponent’s side. If the game ends, the owner of the winning deck wins the game.

At the start of your turn, put a token on this card.

At the end of your turn, if there are at least 2 tokens on this card, destroy it.